What happens if you let the architect live




















The materials you receive from interested firms might include a letter of interest, brochures, fact sheets, photos of past work, and biographical material about key personnel. Look beyond the style of the brochure to determine which firms have the right experience and capabilities for your project. At this point, you should be able to narrow your list to two or three architects you will interview. The interview is crucial because it gives you a chance to meet the people who will design your project and to see if the chemistry is right.

Remember, you will be working with the architect for a long time. You want someone with whom you feel comfortable. Allow at least an hour for the interview. The meeting might take place at the architect's office-helpful because you can see where the work will be done.

Or the interview could be held at your home or office-helpful because the architect can learn more about your project and needs - whichever feels right. The architect may show you slides or photographs of past work and describe how the firm's experience and expertise will help you.

While many architects do not charge for this interview, some do. Before the interview, ask if there is a fee. During the interview, ask questions. How busy is the firm? Does it have the capacity to take on your work? Who will handle the job? Insist on meeting the person who will actually design the project. What is the firm's design philosophy? How does the architect intend to approach your project? How interested is the firm in your job?

Talk about your budget and find out the range of fees that the architect would anticipate for your project. Before making a final selection, have the architect take you to one completed project.

It is proper to ask your architect for references from past clients. These references are invaluable. If, during the course of the discussion, there is something you don't understand, ask the architect for clarification. If you feel intimidated or if the architect doesn't explain things in a way that you can understand, then he or she may not be right for you.

Ultimately, you will choose the architect whom you trust and feel is right for your project. Unlike buying a car or a new appliance, you can't see the final product and test it out. The architect provides professional services, not a product. The right architect will be the one who can provide the judgment, technical expertise, and creative skills, at a reasonable cost, to help you realize a project that fits your practical needs as well as your dreams.

How architects charge for their services can be confusing to first-time clients. There is no set fee for a particular type of project. Fees are established in a number of ways, depending on the sort of project, and the amount and nature of the services best suited to your unique needs.

Some projects are best done at hourly rates; others for a stipulated sum per unit, based on what is to be built for example, the number of square feet, apartments, rooms, etc. Some architects charge a fixed fee; others charge a percentage of construction costs.

After being spoken to by Sethius, the High Priest of Urthemiel gathered all the acolytes and priests of Urthemiel at the Temple to seek counsel from the Dragon of Beauty, who gave the same command as the Dragon of Silence: "Open the Gates". Like Sethius, who was now referring to himself as "The Conductor of Silence", Urthemiel's High Priest took an alias to hide his identity in the endeavour, choosing "Architect of the Works of Beauty".

The Architect is vastly different from his darkspawn brethren: it is able to think independently of the darkspawn group-mind, and, as such, is able to resist the calling of the Old Gods. Because of this, its darkspawn brethren look at it with fear, and therefore obey its commands - to some extent. Its control over other darkspawn is tenuous. While it was able to keep the other darkspawn from pursuing a group of Wardens, its control falters once their blood lust comes to a certain point. Its ultimate goal is to bring peace between the darkspawn and the other races of Thedas at any cost.

Its first plan was to find a middle ground between the darkspawn and the population of Thedas. It believed to have found that solution in the Grey Wardens , being slowly corrupted by the taint they take in during their Joining , and resolved to spread the Blight over all of Thedas , regardless of the extraordinary death toll in those who would not survive the process.

The Architect eventually learns that through the intake of Grey Warden blood in a process it likens to the Joining, it is possible to free other darkspawn from the group mind and give them self-control, intelligence, and free will. The Architect encounters Bregan after the darkspawn capture and take him to a prison cell in Kul-Baras. It begins to explain the situation to Bregan, and attempts to persuade him away from his suicidal path. However, Bregan soon attempts an escape, only to be re-captured shortly after.

The Architect later awakens Bregan back in his cell. It further explains that the taint is rapidly spreading through his body, and will eventually turn him into a darkspawn-like hybrid.

It explains its plans to use the Grey Wardens in a way to bring lasting peace between the darkspawn and the other races of Thedas. It then leads Bregan through the Deep Roads and offers him a chance to escape. Bregan is swayed by this and agrees to aid the Architect in its plans. The Architect then accelerates the taint in Bregan's body to a point that upon his next awakening, he finds himself very similar to a hurlock. Bregan seeks out the Architect in a room that it has converted into a library.

There, the Architect further explains its plan in full: to use the taint on all of Thedas and to kill the Old Gods before they can be turned into archdemons, thus ending all future Blights and creating a lasting peace between darkspawn and other races.

It states that it is aware of the large death toll this course will involve and adds that the sacrifices will be necessary. Bregan is able to persuade her to listen to it, although he counsels it to keep her in the dark about that part of the plan that would infect the surface with the Blight. A The Architect? Oh yeah, that's some guy I killed because he sucked.

Mad scientist type. The Architect? Damn his blighted heart, he tricked me all those years ago! Now his Darkspawn Under-Empire threatens to consume all of Thedas! Only I have the power to stop him! Only I understand him. It is my responsibility to correct the mistake I made all those years ago. No matter what the cost. Characters are more interesting with flaws and baggage and mistakes. Sometimes really big mistakes make your character more interesting.

Bioware may never revisit that choice, but the ambiguity and possibility of that story would certainly live on in my mind. If I imagine a happily ever after for a Grey Warden, that basically means I'm imagining them sitting around and getting fat until they have to go to their Calling. Which I don't like. You might say that it sounds like I would cause a catastrophe to make things more dramatic.

Well my character wouldn't. But I've already given you my character's motivation for choosing to rock out with the Architect. He's a lateral thinker. He goes for the big win. But, as a player, I would. I'm not my character, I'm helping choose my character's story. Which is more interesting if he or she doesn't do everything right. Which is more interesting if he or she chooses to make the BIG choice, rather than the safe one.

Edited by sleepingbelow, 17 April - AM. Keep in mind that this agreement effectively requires the Grey Wardens to donate their blood to the Architect, which in turn means, that they can stop doing so, if they fear the awakened Darkspawn are getting out of control. If the Architect becomes unreliable, they can stop providing him with blood and hunt him down. There isn't a large risk in agreeing to the deal, but the potential benefits are huge. They could, but probably wouldn't.

That doesn't change the fact, that "freed" Darkspawn could live in the Deep Roads, away from anything alive, just keeping to themselves, doing no harm to anyone.

If the Dwarves then decided to attack and massacre those, who didn't bother them, that would be their fault, not the Darkspawn's.

You're also saying, that the Darkspawn have no reason for their violence. But they have no free will over their actions. Their heads are filled with the song of the Archdemon. But we know, that once the song is gone via the "Joining ritual", they can think for themselves.

If they continue to spread violence, then slay them. But spare the few who don't want to fight and just live their life. You're saying, that killing the Architect is the easy thing to do. But the easy thing to do is seldom the right thing to do. The Darkspawn should be given the chance to repent for their sins, because not all of them are beasts who just want to kill, many of them were made to do it by the song and it's not right to take away the opportunity to live a "normal" life.

I hope that makes sense. There would have to be a way to manage the blight, otherwise I really don't see peaceful coexistence working out. Overcoming your evil nature is one thing, but if you have the potential to turn the very ground into a barren wasteland just by being there, that's a problem.



0コメント

  • 1000 / 1000